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Trine 2 part 1
Trine 2 part 1






Finally the warrior can knock down walls with his hammer, block projectiles with his shield, and fight monsters with his sword. The rouge character has the ability to swing from wooden platforms with her grappling hook and shoot enemies from afar with her bow. The wizard character has the ability to lift objects from afar and conjure new objects like boxes and platforms. By pressing a button he can instantly swap one character out for another.

TRINE 2 PART 1 TRIAL

It’s all about trial and error, and you’ll have fun both in success and failure.Flexibility is the most vital thinking skill needed in order to advance through Trine 2. The player takes on the roll of three different characters in his quest to save the kingdom.

trine 2 part 1

There are almost always multiple ways to go about clearing a puzzle or stage, and if you’re a fan of one character over the others, you can find a way to make it work sometimes as the Thief without having to rely on the Wizard or dim Warrior for instance. You are much more likely to die from missed jumps or fire-spewing obstacles than the occasional orc or goblin. You can die, but there are checkpoints everywhere and there’s no penalty for doing so. The combat is nothing special, with the occasional boss being more thought-oriented than hack and slash. Some though, such as the ability to summon multiple objects at once, make your life a whole lot easier at times and can turn difficult jumps into cakewalks.

trine 2 part 1

Some of the skills can affect your ability to move, but none are required to beat the game so unless you’re a hardcore completionist, you can do what you think it is cool your first time around and have fun with it. You level up with said experience to acquire new skills for combat, and to a lesser extent, mobility. While the combat isn't deep, you can't exactly mash. Lots of these are nothing more than coins of sorts to ensure you’re going in the right direction, but occasionally you’ll strike gold in an unexpected place, and it might take you 15 minutes to reach it! Levels are filled with little experience orbs that can either be in simple jumping range, or require some devious thought and deft fingers to make happen. You don’t have to fight with the game in order to make the perfect jump or grapple. Everything in Trine 2 functions wonderfully with or without a gamepad. As is necessary of a good 2D platformer, the controls are perfect. The action is all side scrolling, with a lot of neat camera work to create illusions of entering caves and diving into oceans. Use of these is almost always going to be necessary to reach some of the more difficult to grab items. The Wizard is mostly harmless, but handles two important duties-the creation of boxes to serve as stepping stones or weights, and the levitation and manipulation of objects or boxes. Most of the time your Thief will be swinging from the air, Bionic Commando style Stealth is a temporary solution to dealing with enemies as well. Proper aim can hit enemies behind obstacles, and her arrows can be enchanted to explode or freeze targets.

trine 2 part 1

The Thief is your ranged specialist, with the ability to charge a bow and fire in any direction at any given time. He can take the most hits of the three, so when the bad guys show up, chances are you’re going to deliver swift justice with steel. The Warrior pummels down obstacles with a mighty hammer, and soaks up damage or deflects projectiles with sword and shield. With one character on screen at any given time and the ability to switch instantly on the fly, it becomes quickly apparent that you need to master the classes and use the right one for each situation






Trine 2 part 1